by Snipes on Wed Feb 17, 2010 2:15 am
Thank you for your suggestions, these are already things we have considered in great detail.
Screenshots are no longer uploaded during the game.
Encryption and zipping is intentionally done during the game at source for security to ensure screenshots remain accurate and are not faked. The security benefit of doing this we feel is far more important than the performance decrease as a result of this process. We are of course always looking at methods for optimising and refining our processes to save on performance.
We intentionally detect when the game is running as it first serves as a check that UAC2 has access to the details about the computer it needs to detect cheats. Bypassing this check and starting UAC2 without this would allow certain users to intentionally bypass UAC2's detection methods. In addition we may also have additional checks for that game that rely on the game detection.
We already have been working on "enabled" and "disabled" notifications within our system. We are ironing out some bugs with the disabled notifications before making the records available for league admins to see, we may roll those records out to all users once the process has been refined.